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Hasbro Gaming - 5 Alive - Card Game for Kids - Fun Game for The Whole Family - Card Game for 2 to 6 Players - Age: 8+

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If the only cards in your hand are number cards that will put the running total over 21, do not play a card on your turn. You will turn over one of your Alive cards to the other side. The running total then resets to zero. The current total is 21. As this player only has number cards in their hand, they have no cards that they could play that would keep the total at 21 or lower. Instead of playing a card, this player will flip over one of their Alive cards. Shuffle the rest of the cards. Deal ten cards face down to each player. Players can look at their own cards, but shouldn’t show them to the other players. FUN CARD GAME FOR THE FAMILY: Get ready for a super-fun, fast-paced, and unpredictable card game. In this wild twist on the game of 21, players have to keep the running total under 21 to stay in the game Do what it takes to survive, play Wild cards that change the game they can save a player's life or zap an opponent's, if a player loses 5 lives they're out.

The 5 Alive card game is easy to learn, players play numbered cards to a running total of 21 but can't go over if they do, they lose a life! A product's "Manufacturer's Age" range on Toysrus.ca & Babiesrus.ca is provided by the product's manufacturer. This suggested age range may be based on what age range the manufacturer recommends will like the product best, or what age range is appropriate based on safety information and restrictions. The last player remaining with at least one Alive card face up wins the game. 5 Alive Sudden Death Variant

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What starts out as a friendly game soon becomes a fight to lose all your cards as soon as possible without becoming a victim to the 21 at the center of the table. The player who played the card gathers all of the cards from all of the players’ hands. They will shuffle the cards they gathered including the cards they held in their own hand. The cards are then dealt out to the players starting with the player to the left of the player who played the card. Reset the running total to 0. Play will then continue normally. If this was the last card in the player’s hand, the round ends and the rest of the players have to turn over one of their Alive cards. Bomb All of the players, other than the player who played the card, have to take one card from the draw pile. Draw 2 Instead of using the normal end game criteria, you can choose to use this variant. This variant leads to a shorter game.

If there is a tie, the tied players add up the value of the number cards left in their hand. The tied player with the lowest total wins the game. 5 Alive Team Game VariantAlive is actually quite a bit like the game Boom-O. Since 5 Alive was actually created before Boom-O, I actually see Boom-O as a reimplementation of 5 Alive. The two games have a couple different special cards, the players only get three lives in Boom-O instead of the five in 5 Alive, and instead of counting to 21 in Boom-O you are counting to 60 seconds. Otherwise the games are very similar. You must be over 18, a resident of the country offering Afterpay, and meeting additional eligibility criteria to qualify. Late fees apply. Players take turns playing number cards to get the running total to add up to 21. If the running total reaches 21, then players need to be careful because if any of their cards make the value go over 21, they lose a life. This post will detail how to play both the 1994 and 2021 versions of 5 Alive. The rules between the two versions are exactly the same. The look of the cards have changed though. Most of the pictures below show both the 1994 and 2021 versions of cards. Objective of 5 Alive First the game has too many “wild” cards. With so many wild cards it is very hard to force a player to lose an “A-L-I-V-E” based on not being able to play a card. None of the special cards add to the running total so there is no punishment for playing “wild” cards. In an extreme case if a player somehow only gets wild cards they are almost guaranteed to win the hand. Every turn you will be able to play a card and since none add to the current running total, there is no danger of going over 21.

So instead of playing number cards, you can alternative play wild cards like “0”, “=10”, “=21”, “skip”, “reverse”, “skip me”, “bomb”, “re-shuffle” and more. Having 5 lives to win means it's anyone's game you never know who will be the last player standing, change things up with the alternate sudden death version for an even faster game, or play in teams. When you play this card, all of the other players must immediately play a 0 card (this does not include =0 cards or any other Wild cards). Any player that is unable to play a 0 card, has to turn over one of their Alive cards. Then reset the running total to 0. One of the players has played the Bomb card. Each player will have to play a 0 card. The player that played the 0 will avoid the punishment. The rest of the players will lose one of their Alive cards. Elimination Our servers are getting hit pretty hard right now. To continue shopping, enter the characters as they are shown When the first player flips over their fifth Alive card, the game ends. The remaining players count how many of their Alive cards they haven’t flipped over. The player with the most Alive cards that haven’t been flipped over, wins the game.Alive is one of many games created by the makers of UNO. I enjoy UNO and have actually played several of the other games made by International Games Inc. Most of the games I have played have been pretty solid. Most of the games made by International Games Inc share some elements and have the same general feel to them. This bring me to 5 Alive. 5 Alive is similar to a lot of the other games released by International Games Inc. They're based in convenient locations including supermarkets, newsagents and train stations. Plus they're often open late and on Sundays.

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