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Games Workshop - Warhammer 40,000 - Leagues of Votann: Grimnyr

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Interface Echoes - The Grimnyr draws empyrically-archived Votannic wisdom from within ward-tech augmetic neural buffers implanted within their own minds, and uses it to inform their comrades' battle plans. The sixth is Thryrnheim, the place of uproar set in the mountains. That’s where the great giant Thiazi lived. Now it’s owned by his daughter, fair Skadi — she was Njord’s bride. The seventh is Breidablik, Broad Splendour: Balder has set up his hall there in beautiful country, blessed and untainted by any evil. And the final big reveal for the army was the Hekaton Land Fortress! This is a main battle tank/transport for the Leagues of Votann. It’s got a train-load of firepower and capacity to bring your troops to the front lines. It’s got some serious armor and “ can go toe-to-toe with some of the biggest and best battle tanks in the 41st Millennium” according to GW. We can’t wait to see more from this chonky kit! Leagues of Votann Army Reveal

The tenth is Glitnir. It has pillars of red gold and its roof is inlaid with silver. That’s where Forseti is most often found, sitting in judge­ment and resolving strife. The eleventh is the harbour Noatun, and Njord, blameless ruler of men, presides there in his high-timbered temple. The twelfth is Vidi where Vidar lives, a land of long grass and saplings. But that brave god will leap down from his steed when he has to avenge his father’s death. Himinbjorg ("Heaven's Cliffs"): the dwelling at the end of the bridge Bifrost (the rainbow), where Heimdall (cf. Voluspo, 27) keeps watch against the coming of the giants. In this stanza the two functions of Heimdall--as father of mankind (cf. Voluspo, 1 and note, and Rigsthula, introductory prose and note) and as warder of the gods--seem both to be mentioned, but the second line in the manuscripts is apparently in bad shape, and in the editions is more or less conjectural. Whilst resting after this task another evil befell the Duardin gods. Exactly what happened in the event known as the Thagduegi, the Great Betrayal, is unknown but the Duardin pantheon broke apart. [5] The mechanism by which a Kindred’s Grimnyr choose their ultimate representative is unknown outside of their enigmatic circles. Yet all Kin know what this venerated figure embodies: wisdom, guidance and insight. Within the Volannic Council, the Lord Grimnyr is held to be the voice of the Ancestors themselves, as well as a walking conduit for both their lore and their gestalt might. Nor is this role a purely ceremonial or advisory one. It is incumbent upon the Lord Grimnyr to walk the battlefield as the eyes and curs and voice of the Votann, dispensing wisdom to friends and allies, even as they unleash the wrath of the glowering Ancestors upon the enemies of their Kindred. ABILITIES

Greetings, Agnar! The Lord of Men greets you. You’ll never be better rewarded for the gift of a single drink. This version is based on an older English translation that has been adapted slightly for a modern-day reader. Most, if not all, of the old English words and phrases, are changed as well as updating some sentence structures. When unsure of a particular meaning or spelling, I have consulted a more modern translation in Norwegian. Grímnismál Geirröth, and taught him wisdom. In the spring the peasant gave him a boat; and when the couple led them to the shore, the peasant spoke secretly with Geirröth. They had a fair wind, and came to their father's landing-place. Geirröth was forward in the boat; he leaped up on land, but pushed out the boat and said, "Go thou now where evil may have thee!" The boat drifted out to sea. Geirröth, however, went up to the house, and was well received, but his father was dead. Then Geirröth was made king, and became a renowned man.

But that is not all: Vin and Vegsvin that knows where to go. Nyt and Naut and the river that sweeps people away, Nonn and Hronn, Slid and Hrid, Sylg and Ylg, Vid and Van, Vond and Strond, Gjoll and Leipt; they are the rivers that course through Midgard, and cascade from Middle Earth straight into Hel. Beware,’ said Fulla, ‘of a magician who has come to your country and means to lay a spell on you. You will know him in this way: even the fiercest dog will not leap at him.’ This stanza is almost certainly an interpolation, brought in through a confusion of the first two lines with those of stanza 23. Its description of Thor's house, Bilskirnir (cf. stanza 4 and [fp. 94] note) has nothing to do with that of Valhall. Snorri quotes the stanza in his account of Thor.]I will tell you my names: I am Grim; Lam Gangleri; I am Raider and the Helmeted One, I am the Pleasant One and the Third; I am Thud and Ud; I am Death Blinder and the High One; I am Sad and Svipall and Sangetall; I am Glad of War and Spear Thruster; I am One-eyed, Flame-eyed, Worker of Evil; I am Fjolnir and Grimnir, the Hooded One, I am Glapsvid and Fjolsvid; I am Deep Hood and I am Long Beard; I am Sigfod and Hnikud; I am Allfather; I am Atrid and the Cargo God. I have never been called by one name alone since I first showed myself in Midgard.

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